![]() ![]() You can zoom A camera control that lets you scale the view on your screen. You can always press F to frame-select the shown curves or selected keys in their entirely. When working with the Animation View you can easily zoom in on details of the curves you want to work with or zoom out to get the full picture. ![]() Use Enter/Return or context menu to start editing selected keys, Tab to switch between fields, Enter/Return to commit, and Escape to cancel editing. Editing Keysĭirect editing of key values in curve editors is a new feature in Unity 5.1. Keys can be deleted by selecting them and pressing Delete, or by right-clicking on them and selecting Delete Key from the context menu. ![]() The rectangle selection can also be added to existing selected keys by holding down Shift.To select all keys within a rectangular area, click on an empty spot and drag to form the rectangle selection.To deselect a selected key, click on it again while holding down Ctrl.To select multiple keys at once, hold down Shift while clicking the keys.It is also possible to select multiple keys at once: To snap the key to the grid while dragging it around, hold down Command on Mac / Control on Windows while dragging.Once placed, keys can be dragged around with the mouse: It is also possible to add a key by right-clicking on a curve and select Add Key from the context menu. Adding and Moving Keys on a CurveĪ key can be added to a curve by double-clicking on the curve at the point where the key should be placed. This page explains how to navigate and edit curves in those controls. While these controls have subtle differences, the curves can be edited in exactly the same way in all of them. More info See in Glossary uses curves to vary particle properties over time. The Particle System A component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene.More info See in Glossary component uses curves to control roll-off and other properties as a function of distance to the Audio Source.ĭistance function curves in the AudioSource component in the Inspector. The Audio Source A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer.More info See in Glossary will open up the Curve Editor. Clicking on those in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Script components can have member variables of type Animation Curve that can be used for all kinds of things.It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”. The Animation Window uses curves to display and edit the values of animated properties over time in an Animation Clip Animation data that can be used for animated characters or simple animations. ![]() The methods you can use to view and manipulate curves is largely the same across all these areas, although there are some exceptions. Note: The following Animation hotkeys only work in the Animation window.There are several different features and windows in the Unity Editor which use Curves to display and edit data. Locks the scene view camera to the selected GameObject See Scene view navigation to learn more about these. The Mac trackpad also has a number of shortcuts for navigating the Scene view. Where a command has Ctrl/Cmd as part of the keystroke, this indicates that the Control key should be used on Windows and the Command key on MacOSX. You can also download a PDF of the table for Windows and MacOSX. This page gives an overview of the default Unity keyboard shortcuts. ![]()
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